I would like to develop a custom palette button that creates a specific Signal StartEvent, with the signalRef pre-defined.
This post has been quite helpful: SignalEventDefinition Creation
However, I would like to get the list of signals from my custom palette code. In the code provided in that post, the signal list is obtained from the renderer (i.e. the BpmnJS instance), but from another place than the palette code itself.
So my question is: how can I retrieve the list of signals from the palette code (i.e. the
One solution would be to access the renderer from the palette, but I don’t see how to get that.